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Posts Tagged ‘sculpture’

Piano piece update……

September 6th, 2010 Tom Haney No comments

One last thing on the arms – since I need the arms to be heavier, I drilled these holes and poured in molten lead. I’ve done this a few times before and it works well. I covered the lead with a mixture of wood glue and sawdust. When dry, I file and sand it down. After painting, this “adjustment” will be undetectable.

After carving all the body parts I sculpted the head from polymer clay. Since his head will nod slightly, I have to work that out before I can finish the figure.

I drilled a hole in the neck which will be the pivot point. His neck this time is solid wood- I do this because the polymer clay, even though I have a supporting stick inside, isn’t that strong. His head is at a slight turn towards the audience.

His head and the finished pin in the neck.

The line to move his head goes around a rod – usually I use screw eyes, but a rod seem better here. As the line is pulled his head goes up. The line runs inside a small brass tube that runs up through his body. I had to drill out section in his chest so the lever that connects to his neck has room to move.

Th figure is finished, and this shows the final position of the upper arms. Since he’s not sitting straight on to the piano I adjusted where his upper arms were positioned. Only his lower arms will move.

Final position of the piano and figure. At this point everything has to be “nailed down” because now it’s on to making the mechanisms and from this point forward nothing can move, or change. To get their positions correct, I placed them on a piece of paper and traced around the legs of the piano and the figure’s feet. Then I determined how big the base would be and it’s orientation.

Now it’s on to making the mechanisms and the base…………..

Categories: Tom Haney Tags: ,

Deer III at Device Gallery.

September 2nd, 2010 Jeremy No comments



Deer III at Device Gallery.

Piano piece is started…..

September 2nd, 2010 Tom Haney No comments

I started a new unnamed piece the other day – a man playing a piano. His arms will move and I’m pretty sure his head will but have not worked out how or which way.

In order to start making the figure, I first had to establish the overall dimensions by drawing it out full-size. This told me the height of the keys, so I had to start there. There have been a couple of starts and stops on this one. First I was going to use a couple of old boxes from which to build the piano, but then decided I needed something more refined and found this jewelry cabinet that seemed better. Also I wanted to hand-carve the keyboard, so I laid everything out and carved it. When it was done and painted, I realized it was too formal and opted for a more funky stylized keyboard that was actually a little easier to make.

Here are some in-progress images —–

Beginning the carved keyboard, (I still have it and it may work itself into another piece).

Carved keyboard finished. You can see I made it wavy, but it was not funky enough for this piece.

A more better keyboard – I glued a bunch of tiny pieces of wood together.

The keyboard installed in the piano – I was working out the position of the arms and how the figure addresses the piano.

My drawing of the hands.

The hands ready to be cut on the band saw.

After cutting they look strange.

Carving finished – it took all afternoon but I think they came out great, and I didn’t break off any fingers or drop them. I had to add some bits with glue, (the black blobs).

I saturated them with thin CA glue which makes them much stronger – now I can quit worrying about breaking them.

The hands attached to the arms, notice the 2 different colors of basswood.

The figure’s body. I will have to make or find something I can use for a chair.

More later!!! Now I got to get back to work.

Categories: Tom Haney Tags: ,

Nemomatic’s blog is moving!

September 1st, 2010 No comments

After much trepidation, I’ve decided to move my blog over to a new site: www.nemogould.com. I still plan to post the same sort of stuff, just in a new place. This switch means it will be easier for me to post more often. Please take a moment to click your way over there and subscribe to my new RSS feed.
I’ve also embedded a preview of the feed on the page titled “blog” in the menu above.
Once the dust is settled I plan to take the old “news” page down, so be warned.

I’m just experimenting with Tumblr. Bear with me through a…

September 1st, 2010 nemomatic No comments



I’m just experimenting with Tumblr. Bear with me through a few nonsensical posts.

Just finished my latest.

August 31st, 2010 Jeremy No comments



Just finished my latest.

Deer III
Typewriter parts
20”x36”x38”
2010

New piece – "Undaunted" 2010

August 26th, 2010 Tom Haney No comments

I had this idea of mounting an electric motor on the back of a figure for a while now- and I’m pretty happy with the results. The motor dictated the size of the figure which is larger than my “standard” size figure. The piece measures 9 1/2″ x 19″ x 9 1/2″ and the propeller is powered by a 2o RPM motor. Click on images for a larger view.

Front view.

His power pack, complete with hand-carved propeller. I had to engineer the “backpack” in a way so the motor could be easily replaced (someday) if needed. Two screws hold everything together and the small round tin holds the wires which are connected with small wire nuts.

I did some preliminary carving on the legs and shoes, then cut them in half lengthwise in order to place the reinforcing rods and wires inside. You can see the legs are made with a half lap joint.

The wire runs alongside the 3/16″ rod. I used CA glue to hold the rod and wire and wood glue on the wood surfaces.

The legs reassembled, ready for more carving.

The body and “backpack” in progress – you can see how the motor is placed here.

Carved hands ready to be attached to the arms and then painted.

The hands holding the controls.

The head before paint.
I really tried to push the caricature aspect of his face and when Paula said, “he looks French”, I knew I accomplished what I was hoping for.

His head after painting and aging.

The figure, ready to be dressed.

This back view shows how his arms were glued into place before his shirt is sewn up. I had 4 mounting holes for the “backpack”. Here you can see the wires that come up his legs, go through his torso and come out his back.

Each layer of fabric was cut away to reveal the mounting holes for the “backpack”.

My table while working on the backpack part of “Undaunted” – you can see my drawing of the piece underneath.

The motor cover – in progress.

The motor cover before antiquing. I took a while to drill all the tiny holes and fish the ends of the screen through but I couldn’t see any other way to do it.

The “backpack” ready to be place on the figure’s back and finished. Four “hoses” were added in final assembly.

The “backpack” all assembled.

Detail shot of the shoes. In the past I’ve always painted on the laces- these are a little more work but I think it’s worth it.

View of deck and shoes. Soon I will post a step by step of how I made and finished the deck.

Video of “Undaunted”….

Categories: Tom Haney Tags: ,

Deer III taking his first steps.

August 26th, 2010 Jeremy No comments



Deer III taking his first steps.

Great photo of the Raygun Gothic Rocketship and The Rocket Stop

August 25th, 2010 Alan No comments

Site maintenance

August 21st, 2010 Alan No comments

We are doing some minor rearranging of the site over the next few weeks so if things look incomplete or missing, that’s the reason.

Thanks.

Get your own Almost Scientific creations!

August 20th, 2010 Alan No comments

Now you can buy Almost Scientific creations, such as our wooden and paper rocket models, directly from the source by heading over to our new For Sale page.

You can find it directly as an option in the menu above. See it over there in the upper right.  Go on, give it a click.

Two new pieces added to portfolio

August 18th, 2010 No comments

I’m pleased to announce that I have final images and video of two new pieces to share. The sculpture above is titled “The Race”, and the one below is titled “Party of One”.
Click the titles or images of each piece to be taken to its corresponding page. Scroll down this page for video. These pieces can also be found on my “for sale” page.

More press from Art at the Dump – 25th anniversary exhibit

August 18th, 2010 No comments

Not too long ago I posted a nice little review of the San Francisco dump’s Artist in Residency 25th anniversary exhibit. Well, another one just turned up in the S.F. weekly.
Pasted below is the full text, or click here to be taken to S.F. Weekly’s site.

Garbage gallery: At Recology, turning trash into treasure
By Jonathan Curiel
SF Weekly
August 18, 2010
   Sixty years ago, when he was the world’s most prosperous and acclaimed visual artist, Pablo Picasso would walk the streets of his French neighborhood and go through garbage bins. He created scores of sculptures from objects that were discarded or otherwise neglected. Bull’s Head (1943) was made from the seat and handlebars of an old bike; She-Goat (1950) from scrap metal, a wicker basket, ceramic jugs, and palm fronds; and Baboon and Young (1951) from two toy cars (formerly owned by Picasso’s son), cup handles, a jug, and metal. Dumpster diving has a long and honorable tradition in the arts, but San Francisco’s garbage company, Recology, has codified it in a way that is unparalleled — at least in the United States.
   Every four months, a new group of artists takes up “residence” at the company’s main dump by Highway 101, close to Candlestick Park. There, sculptors, painters, collagists, photographers, filmmakers, and composers sift through what Recology euphemistically calls “the waste stream.” It sounds worse than it is. The artists are limited to items, bags, and boxes city residents have brought to the site, and when it comes to paints, Recology inspectors have already ensured that donations meet safety standards. The everyday trash and recycling from San Francisco homes never ends up in the artists’ work — but what does is often astounding.
   How about tufts of red human hair? Photographer Patrick Haywood found them at Recology in 2005, put the follicles in a white envelope, set them against a black background, and took a photo that turned the thrown-away hair into an object of mystery and beauty. Then there are the antlers sculptor Nemo Gould chanced upon in 2007. He put the appendages on parts of other found objects — an electric sander, projector, vacuum cleaner, meat grinder, motorcycle clutch lever, bandsaw, and garlic press – and created Impala, a shiny animal with wheels that would delight any kid or art aficionado.
These are two highlights of “Art of the Dump: Twenty Years of the Artist-in-Residency Program at Recology.” Almost 100 artists have participated since the program began in 1990, more than half of whom are represented in the retrospective. Whether it’s called “garbage art,” “found object art,” “reinvented waste,” or another name, the work on display at Intersection 5M is worthy of high praise. Not only is the art wildly inventive (and often profound or funny), it also prompts visitors to reassess their own discards — and to look at the possibility of art in objects they consider valueless.
   “We want to encourage people of all ages to recycle and think about their consumptive habits, [and] artists have always used recycling materials, so it’s a perfect mix,” program director Deborah Munk says.
   Joshua Short transformed glass, wood, chain link, a hammer, a condenser motor, a small unit to cool rooms, and a Budweiser can into Emergency Ice Cold Beer — a working, plugged-in device that keeps the alcohol cold until the owner is ready to extract it by breaking the glass cover. It could even be said that Short is the Picasso of found art, since his CV includes even more impressive creations, such as a living-room-sized bomb shelter and a working grill with a “Disco Ball turntable.”
   Emergency is Short’s only art at Intersection 5M, but “Art of the Dump” is proof that good garbage artists are ubiquitous in the Bay Area. Inevitably, their work finds a home far beyond the walls of Recology. Consider the works of two other local artists with pieces at the show.
   In 2003, Packard Jennings displayed his satire of the U.S. government’s terror alert system, a “Terrorist Alert Today” sign made from wood and paint he found at Recology. The alert levels included “Fictitious” and appeared on the sidewalks of San Francisco, Oakland, and Los Angeles, causing people to “do double takes and lots of rubbernecking,” he recalls. After composer Nathaniel Stookey developed his Junkestra at Recology in 2007, he took the music and its instruments — bottles, mixing bowls, pans, oil drums, saws, bird cages, shopping carts, and other assorted finds — to Davies Symphony Hall, where it was performed by the San Francisco Symphony. Junkestra is now available at iTunes and Amazon.
   At Intersection 5M, the audio station is directly across from the filmmakers’ station, which showcases another worthwhile music-based project, Banker White’s I Am Your Appetite. Beyond the array of notable background sounds (including Spanish guitar and Philip Glass-like minimalism), Appetite spotlights a man at Civic Center who wears a bread outfit and befriends pigeons and people.
   While it may sound like so much artifice, “Art of the Dump” is no freakshow. These are projects by recognized artists (White’s most recent work is the nationally acclaimed documentary Sierra Leone’s Refugee All-Stars) who happen to work at San Francisco’s central garbage and recycling center for four months. No other city in America has a similar program, Munk says. More than 100 people apply every year for the paid residencies, which require the artists to display their output at Recology.
   The work at Intersection 5M is a highlights show that confirms what Picasso once called “the gift of metamorphosis.” He was referring to found objects that are reoriented into new ones. Reimagining is what artists do every day. This filtering is more recognizable, more naked to the eye, at “Art of the Dump,” which transforms the exhibit itself into an experience that is full of pleasant surprises.
 

Visions of Paradise at Sonoma Valley Museum of Art

August 18th, 2010 No comments

I’ll be showing my sculpture “Above it All” at the exhibit “Visions of Paradise”, opening this Friday at the Sonoma Valley Museum of Art. This promises to be a very interesting show encompassing the work of many artists over many generations. Curator Virginia Breier continues to be a champion of art made with a sesitivity to craftmanship.
I’m afraid I will not be able to attend this opening but will post photos as they become available.
Sonoma Valley Museum of Art
551 Broadway | P.O. Box 322 | Sonoma, CA 95476
phone: 707.939.7862 | fax: 707.939.1080

Creatures of Industry at Device Gallery San Diego

August 18th, 2010 No comments

I’m honored to announce an upcoming group show featuring myself, Greg Brotherton, Jeremy Mayer, and Guillermo Rigattieri at the illustrious Device Gallery in San Diego. This show will have a short run, September 3-5 and with the reception on Saturday September 4th from 7-10 p.m. Sadly I will not be able to attend this one, but will post photos as soon as I have them.
Device Gallery
1815-B Main Street, San Diego CA 92113
619-278-8455

Video from Artists talk at 5 Claude Lane

August 18th, 2010 No comments

For those who missed the opening of “Machinations” at 5 Claude Lane there was an informal gallery talk with the artists (myself, Jeremy Mayer, and Benjamin Cowden) moderated by the awesome David Pescovitz from BoingBoing.net. If you missed that too, well here is a video of the discussion:

Raygun Gothic Rocketship – Rocket Stop audio

August 18th, 2010 Alan No comments

Listen up …

This is the main announcement for the rocket stop. There are other announcements that I’ll post soon, but this is the core one. If you hang around the Rocket Stop for about 10 minutes you should hear this one.

I wrote it in collaboration with Copylicious, the voice talent was provided by Naomi and Leslie Gruntiz, and the production and recordings were done by Andrew Jimenez.  And the programming of all the hardware was done by Five Ton Crane Crew – Weeb, Drew, Colleen, CTP.

My favorite part of this recording is the mention of Larf Flu.

Download audio file (00054rocketstop1.mp3)

Summer / Fall 2010 shows

August 17th, 2010 Jud Turner No comments

August 26 – October 16, 2010 : “Mayor’s Art Show”- Eugene, Oregon. Juried group exhibition which will include my sculpture “Factotum”:

“Factotum”, 2009, 30″ x 30″ x 7″ (wall hanging), found object assemblage


October 7 – December 31, 2010: “Re-Cycle: Bike Culture in Southern California” – Riverside, California at the new Culver Center for the Arts.
One of my cycle-themed sculptures, “R-Evolve”, will be featured in this invitational exhibition:

“R-Evolve”, 2009 , 34″ x 82″ x 22″, welded steel and found objects

November 6 – December 7, 2010: “Oh my Skull !”Parlor Gallery, Asbury Park, New Jersey
I will have 2-3 sculptures in this group invitational show, including my momento mori “The Thirteenth Skull”:

“The Thirteenth Skull”, 2009 , 34″ diameter x 10″ depth, found object assemblage

Back to the studio now; I’ll have new work to post in a couple days!


Categories: Jud Turner Tags: ,

Video of The Raygun Gothic Rocketship and The Rocket Stop on pier 14 in San Francisco

August 17th, 2010 Alan No comments

From Flickr users The Other Martin Taylor.

Creatures of Industry- Greg Brotherton, Nemo Gould, Jeremy Mayer, and Guillermo Rigattieri

August 15th, 2010 Jeremy No comments



My next show coming up, along with Greg Brotherton, Guillermo Rigattieri, and Nemo Gould.

September 3-5, with an artist reception September 4th, 7-10pm at Device Gallery in the Glashaus Building, 1815-B Main Street, San Diego, CA.

Device Gallery is an Art Lab site participating in the Art San Diego Contemporary Art Fair.

Further progress and a better photo of the deer.

August 14th, 2010 Jeremy No comments



Further progress and a better photo of the deer.

Progress on the latest piece.

August 12th, 2010 Jeremy No comments



Progress on the latest piece.

The Raygun Gothic Rocketship Rocket Stop

August 9th, 2010 Alan No comments

The Raygun Gothic Rocketship Rocket Stop — Showing on Pier 14 of the San Francisco Embarcadero for 14 months.

Raygun Gothic Rocketship Rocket Stop  (1 of 35)

Raygun Gothic Rocketship Rocket Stop  (24 of 35)

Raygun Gothic Rocketship Rocket Stop  (27 of 35)

"Ovation" – Phase 2

August 9th, 2010 Tom Haney No comments

More pics from my latest commission. I’m ready to put it all together except an integral part is on back order – the sound/applause component won’t be in the studio until the end of August. I set this aside and started working on more pieces for my Obsolete show. Pics of that to follow soon……

The stage is finished and painted.

The curtain, made from thin plywood – painted and aged.

The curtain inserted into lid. It’s not attached to the hinges yet, of course.

Two tiny arms, ready for assembly.

One of the smallest set of fully-carved hands I’ve ever done.

The performers body, pre-assembly. The dress is put on and the arms and head are glued in position. Finally the back of the dress is hand-sewn closed.

The figure ready to be placed on stage. Bravo!

Her head up close.

I will post final pics when I get it all together, and also a video of how it works.

Categories: Tom Haney Tags: ,

This is an informal talk with the artists featured in the…

August 9th, 2010 Jeremy No comments



This is an informal talk with the artists featured in the exhibition “Machinations” at gallery 5 Claude Lane in San Francisco (July 14 – Aug 21, 2010).
David Pescovitz from Boing Boing interviews artists Benjamin Cowden, Nemo Gould, and Jeremy Mayer and speaks with them about their works in the show.

The Home Stretch

August 5th, 2010 Alan No comments

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It begins

August 4th, 2010 Alan No comments

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Aaron Ristau’s Art Lab Loveland Opening Aug. 13th

August 3rd, 2010 baronaaron No comments

ARTIST AARON RISTAU SHOWCASED AT ART LAB LOVELAND

Aaron Ristaus Art Lab Loveland Exhibition 435 Aaron Ristaus Art Lab Loveland Opening Aug. 13th

 

 

 

Gallery to Host Opening Reception August 13th

Loveland, Colo. (August 3rd, 2010) – Artist Aaron Ristau’s most recent artwork will be debuted to the public at his upcoming exhibition, “Aaron’s Art Lab 2010.”  Art Lab Loveland will host Ristau and his work at its gallery in downtown Loveland at 218 E. 4th St.  An opening night reception will be held on August 13th from 6 p.m. to 9 p.m.

His new collection features technology recycled and re-crafted into sculpture.  More than 30 light and kinetic sculptures will be featured including a custom computer mouse, mechanical sculptures, a remote controlled spacecraft light sculpture, retro punk-style accessories, mobiles, floor lamps, wall sculptures, chandeliers and night lights.

Ristau’s art has previously been exhibited at several galleries throughout Texas and Colorado and featured at MAKE Magazine’s 2008 Maker Faire in Austin, Texas.

Loveland, Colo., artist Aaron Ristau has a fascination with creating art that blends nostalgic aesthetics with contemporary function.  His whimsical mechanisms and functional lighting assemblages are an intricate integration and redefinition of reclaimed components he discovers at yard sales, attics, garages and auctions.  Ristau’s inspiration for light sculpture began with his exposure to the “Marfa Lights” phenomena while living in the Big Bend, Texas area artist community from 1998 to 2003.  With a professional background in industrial technology, interdisciplinary fabrication and repair, Ristau currently works as an installation and fabrication technician at ARC Science Simulations, creators of the OmniGlobe®, in Loveland, Colo.

“Aaron’s Art Lab 2010″ runs August 13 through September 4.  Gallery hours are Fridays from 6 p.m. to 9 p.m. and Saturdays from 3 p.m. to 8 p.m.  Admission is free.  For more information, please call Aaron Ristau at (970) 420-4523.

About Aaron Ristau

Loveland, Colo., artist Aaron Ristau has a fascination with creating art that blends nostalgic aesthetics with contemporary function.  His whimsical mechanisms and functional lighting assemblages are an intricate integration and redefinition of reclaimed components he discovers at yard sales, attics, garages and auctions.  With a professional background in industrial technology, interdisciplinary fabrication and repair, Ristau currently works as an installation and fabrication technician at ARC Science Simulations, creators of the OmniGlobe®, in Loveland, Colo.  For more information, please visit www.aaronristau.com.

About Art Lab Loveland

You’ve seen those empty storefronts as you’ve wandered the streets of downtown Loveland.  They look like buildings that need some energy to make them happy again.  That’s what Art Lab Loveland is all about.  We’re temporarily filling those wonderful buildings with art, innovation, music, smiling faces.

Post on BoingBoing announcing a talk that Nemo Gould, Ben…

August 3rd, 2010 Jeremy No comments



Post on BoingBoing announcing a talk that Nemo Gould, Ben Cowden, and I will be doing tomorrow at 5 Claude Lane Gallery. Come on out and ask us something.

6pm, at 5 Claude Lane Gallery, 5 Claude Lane, San Francisco.

MAP

Rocket Stop – The cherry on top

August 2nd, 2010 Alan No comments

image

Artists talk at 5 Claude Lane Tuesday Aug 3rd

August 1st, 2010 No comments

For those who missed the opening of “Machinations” at 5 Claude Lane there will be an informal Artists talk this Tuesday, August 3rd at 6pm (featuring myself, Jeremy Mayer, and Benjamin Cowden). We are proud to have David Pescovitz from BoingBoing.net acting as moderator to keep us on track.

From the gallery:
Join us in exploring the worlds of three distinctive artists! Interact, learn, and exchange ideas at 5 Claude Lane, leaving behind your traditional notions of lecture. Moderated by David Pescovitz, the evening will be an exploration into the creative drive fueling Machinations and it’s sculptors.

Featuring the distinctive elements of re-use transformational sculpture while exploring human interaction and objectification.  “Machinations,” is a cunning reference to the shifting and subjective definition of what constitutes art.  A variety of kinetic based art is on display—ranging from whimsical creatures and life size scupltures crafted from twisted metal bits, to interactive machines.  
…



5 Claude Ln., San Francisco, CA 94108
(415) 956-1310 tel
5claudelane.com

The Race

August 1st, 2010 No comments

A while ago I found a nice big two page photo of a desert motorcycle race in a 1970’s Life Magazine. My immediate thought was to cut out a long strip of the image and wrap it around a motorized scroll to create the effect of the riders flying past the viewer.

Rocket Stop sign post

August 1st, 2010 Alan No comments

image

"Ovation" In progress……..

July 28th, 2010 Tom Haney No comments

My latest commission is a music box of sorts. When you lift the lid, a figure on a stage pops up and the sound of applause is heard. Here is my rough sketch of the piece……

When I first talked with the woman who requested this piece I was not sure what her budget or size constraints were. Initially I envisioned a grandiose, elaborate, and much larger piece. I imagined a moving figure, operated by strings or rods connected to a motor, popping up, illuminated by stage lights. After some consultation we scaled it back to what you see here, (she wanted it to fit on a bookshelf).
This piece is more like what she had in mind.

Here are my in progress shots, in order—-

I took apart this old crate and used the wood for my box….

My box with lid……

The hinge that enables the stage to swing upwards….

After drawing out how this piece was going to operate, I had exposed linkages on either side of the stage that I thought were very distracting (ugly). I had an idea to make them decorative, to make them look like they belong there. They work to pull the stage up when you lift the lid.

The stage showing the 2 post that act as connector rods.

The stage connected to the lid with the linkages…

Cutting the linkages…

Linkages cut out and ready for finishing…

Finished linkages. My idea was to make them look sort of like ropes.

The figure’s legs and shoes. The figure needs to be well-built because when the lid is closed she rest at a 22 degrees angle.

That is where I’m at today. I will post more pics later.

Categories: Tom Haney Tags: ,

A party of one

July 27th, 2010 No comments

In 2007 while working as artist in residence at the San Francisco dump I made what would become one of my favorite pieces. Alcohologram (see below) sadly, was destroyed in transit to a client due to sloppy packing by a gallery and the kind of violence that only UPS can inflict on packages.

Praying Mantis comes home to Ripley’s Believe it or Not San Francisco

July 27th, 2010 No comments

A while back I had the good fortune to sell my giant Praying Mantis sculpture to the Ripley’s Believe it or Not museum franchise. I crated and shipped the sculpture off to their headquarters in Florida and made peace with perhaps never seeing it again. Well, last night was the grand re-opening of the Ripley’s museum in San Francisco and wouldn’t you know it, my Mantis is back!

Machinations review at Visual Art Source

July 27th, 2010 No comments

There is a nice little review of “Machinations” over at Visual Art Source.com by Cherie Louise Turner.

Photos from Machinations at 5 Claude Lane

July 27th, 2010 No comments

Last week was the opening reception for “Machinations” a group show featuring myself, Jeremy Mayer, and Benjamin Cowden (shown below left to right) at 5 Claude Lane Gallery in San Francisco. I’ll attach a few photos of the event here, but be sure and visit my MobileMe gallery to see them all.
If you missed the opening we will be having an informal artists talk at the gallery Tuesday August 3rd at 6 pm.

Photos and Press from Art at the Dump Anniversary show

July 27th, 2010 No comments

Last week the San Francisco Dump’s artist in residence program celebrated its 20th anniversary with a big retrospective exhibition. It was a great looking show, and the house was packed with eager viewers. Below is a slideshow of the event. Scroll down for a write up that appeared in the San Francisco Chronicle the following day. Naturally I’m pleased with their choice of image, thats my Impala piece from when I was in residence there in 2007.

Rocket Stop – base in progress

July 27th, 2010 Alan No comments

image

Here’s a quick shot of the base of the Rocket Stop which we just got assembled.

Great review of “Machinations” at 5 Claude Lane…

July 26th, 2010 Jeremy No comments



Great review of “Machinations” at 5 Claude Lane gallery in San Francisco, CA. Work by Nemo Gould, Ben Cowden, and me. Review by Cherie Turner for Visual Art Source LINK. More details at http://5claudelane.com

Rocket Stop Fabrication 2

July 25th, 2010 Alan No comments

Interview on Make Blog

July 25th, 2010 Alan No comments

If you missed it Make blog did a nice interview with me regarding my affiliation with Applied Kinetic Arts.  I’ve reposted the text below.  You should also go check out the interviews they did with Nemo, Ben and Jeremy.

Over the past few weeks, we’ve been doing a series of interviews with members of Applied Kinetic Arts (AKA), “a community of artists working within the medium loosely defined as ‘kinetic’. Works incorporating motion, light, sound, and interactivity are represented by the group’s ever expanding member base.” The more members I chat with, the more I’m impressed and moved by their sense of camaraderie. The talented folks who make up AKA are not just a group of artists, but they are a community in the true sense. Today, we speak with Alan Rorie. I first met Alan a couple of years ago at Maker Faire Bay Area, where I saw his Neuron Chamber (pictured above) for the first time. The steel and glass sculpture demonstrates the firing of neurons in the human brain, and I approached Alan to give him an editor’s blue ribbon for the project. He immediately smiled and said, “We won!” The “we” naturally meant the collective and he was eager to share with the crew. The vibe these folks create is inspiring.

1. Tell us about yourself. How did you get started making things and who are your inspirations?
I started making things when I was in graduate school at Stanford working on my Ph.D. in neurobiology. Although the work was really interesting I found it unsatisfying. So much of it was in the abstract; I was interested in the physical world, but in science you begin in the physical world but you end up in abstraction. I wanted to work more with actual physical objects, so I decided to get more involved with making things. There were always things I wanted to do but couldn’t because I didn’t have access, like welding, but when I went to Burning Man I found a community of local people involved in making crazy stuff, and doing awesome metalwork, so I became involved with them and slowly taught myself how to weld. A lot of the people in that community were my inspirations, particularly Kinetic Steam Works, and my fellow member of AKA, Nemo Gould. It’s an honor to now to be able to work alongside a lot of the people who inspired me to get involved with this kind of stuff to begin with.

2. How did you first become involved/interested in making kinetic art? Tell us about the first kinetic piece you made.
As soon as I started making things, I wanted to make kinetic art because I’m very interested in engineering and design. I was also drawn to the inherent challenges of making a kinetic piece — something that functioned in interesting ways. I was always interested in industrial components like bearings, so kinetic art was natural for me to get involved with. My first kinetic piece was The Triaparator for the Steampunk Treehouse, which was a series of three fully functional brass apertures.

3. What goes into building one of your pieces? What’s your process?
My process is generally the same. I begin by doing hand sketches and brainstorming. Then I move into computer-aided design, which I love. I get as far as I can in CAD. From there, I migrate the piece into the real world. Once it becomes a part of the real world, I abandon the CAD model and work with what I’ve got. Often there are huge sections of a piece that can’t be CADed and need to be done afterwards, and I really enjoy that tension between what can be predesigned and what needs to be made and designed on the fly.

4. What’s the biggest challenge in making art that is kinetic?
Not figuring out to solve kinetic problems, but how to solve kinetic problems within the aesthetic constraints that you’re working with. Most kinetic problems have simple solutions, but often those solutions conflict with the aesthetic look of the piece. As an artist, you have to re-solve a lot of traditional kinetic problems in interesting ways. The hardest thing is getting the motion of kinetics you want, while having it look the way you want.

5. What’s your favorite tool/material?

The milling machine. It gives you a large amount of freedom to do interesting things with a tremendous amount of precision.

6. How has being a part of a collective like Applied Kinetic Arts helped you and/or informed your work?
It’s provided me with a group of like-minded people, peers, from whom I can draw inspiration, advice, and information. Camaraderie. Being a part of a large, collaborative projects like the ones we do in Five Ton Crane(The Steampunk Treehouse and The Raygun Gothic Rocketship), has really helped me to create work I could never create alone, and to share in a collective artistic vision.

7. Is your art strictly a hobby or is it a business? Does it relate to your day job?
It’s both. I think it’s important to consider the business aspects of art. Artists deserve to get paid for their time. Certainly there’s a tremendous amount of management of money involved for shop rent, consumables, and tools that you need to factor in. I’ve never thought of my art as a hobby. Since I started it’s always been what I want to do with all of my time, and I’ve spent the past couple of years working hard to make a living doing it, and that’s a work in progress.

I teach metal fabrication classes, so in that my art is directly related to my living. And this winter I’ll be expanding to do more custom design and fabrication. In the context of considering myself an industrial artist, I’m also interested in the process of producing objects en mass for sale, and harnessing the tools of production and industry to create art. For example, my wooden and papercraft models of the Raygun Gothic Rocketship (for sale in theMakers Market). It’s been interesting figuring out how to make those in enough number and quality to sell.

8. What new idea (in or outside of your field) has excited you most recently?
I’m really excited by the continued development of CAD/CAM and the growing accessibility to 3D printing and scanning. Also, the possibility of microbial life on Europa, a moon of Jupiter.

9. What is your motto?
Less think, more build. Another one: It’s always easier to make a hole bigger than smaller.

10. What advice do you have for people who want to get started in the kinetic arts?
Start looking around at all the objects around you, from doorknobs and lamps to drawbridges and cranes. Inspiration for interesting kinetic movements is everywhere. Start doing things. Keep things simple. Follow your interests. Use lots of lube.

Thanks, Alan! To check out more images and videos of Alan’s work, head over to his site Almost Scientific.

"Trundle" 2010 New Figure….

July 22nd, 2010 Tom Haney No comments

Many of my pieces, especially my Figures, deal with the idea of the power of the human spirit to overcome adversity. This piece is no exception. I love his optimism- he has a sense that “nothing is going to slow me down”. This piece is SOLD.

His wrench rests on his shoulder. I took a while to figure out the angles to make this happen.

His back, showing the hand stitching.

His carved wooden hands. I carved the hands separately and added them to the arms using glue and a bit of brass rod.

His body pre-paint and pre-assembly. The wheel is an antique pulley, I added a “tire” made from an old electrical cord. His head, sculpted from polymer clay, was painted when I painted the previous figure’s head.

The box I used for the base was found at a flea market in Maryland, or was it Delaware?

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Video tour of my studio

July 22nd, 2010 baronaaron No comments

Loveland studio workbench Video tour of my studio

"When Things Just Mesh" has sold!

July 18th, 2010 Tom Haney No comments

I will post another new figure soon…….

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Jacob Epstein, Rock Drill, (Reconstruction by Ken Cook and Ann…

July 17th, 2010 Jeremy No comments



Jacob Epstein, Rock Drill, (Reconstruction by Ken Cook and Ann Christoper RA after the dismantled original), 1913-15, Polyester resin, metal and wood 205 x 141.5 cm

From the Royal Academy of Art Magazine, the article “In Search of Wild Things”, written by Richard Cork:

“Epstein may first have decided to make this immensely daring tour de force while watching men and machines cutting stone in a quarry. He later recalled: ‘My ardour for machinery (short-lived) expended itself upon the purchase of an actual drill, second-hand, and upon this I made and mounted a machine-like robot, visored, menacing, and carrying within itself its progeny, protectively ensconced. Here is the armed, sinister figure of today and tomorrow.’”

Read the article here.

Newest figure….

July 16th, 2010 Tom Haney No comments



This is my first attempt at creating a head that is more of a caricature. I think want to take my work in this new direction. I love the way he turned out. This piece is titled “When Things Just Mesh” and is $395.

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Rocket Stop Fabrication 1

July 16th, 2010 Alan No comments

The Rocket Stop fabrication is in full swing!

Setup for my latest show with Benjamin Cowden and Nemo Gould at…

July 15th, 2010 Jeremy No comments

Setup for my latest show with Benjamin Cowden and Nemo Gould at 5 Claude Lane Gallery in San Francisco.